When we last left off, The Ever Alert Skoll mentioned a beast. It was a gargoyle, and it was very beastly indeed. We tied him up, woke him up, and greeted him as if he wasn’t in immediate danger of being murdered. We asked him his name, to which he replied, “fire shooting out of my mouth everywhere.” A strange name indeed! It was hard to tell how the conversation ended, because the laser through his skull and his swift decapitation all happened so quickly. Adam feigned disgust at our lack of diplomacy, as if killing grotesque winged creatures who don’t talk about their past was somehow offensive to him.
We continued our travels, and in the interest of
not knowing precisely what happened brevity, we’ll skip the details of our journey. We eventually found ourselves near the summit of an ominous volcano. Someone in the party probably knew why we were there, but the only thing that concerned 0rca was the sound of distant screams heard during the night, seemingly correlated with the increasing number of gargoyles in the area. We eventually came upon a town, whose level 0s claimed to be tormented by gargoyle attacks. There were far fewer gargoyles than estimated, but enough for the party to get some exercise. 0rca spotted Lieutenant gargoyle on a rooftop, patiently overseeing the action. Adam made a flying dash for it while 0rca took pot shots with her rifle. It came down swiftly. A key was found on the beast, which Quovan or whoever identified as a key to the dragon temple..? No one in the party knew much about dragons, but 0rca watched a lot of tower cinema. And if there’s one thing that dragons love, it’s volcanos, and one happened to be nearby. We returned to our harrowing climb.
You never know what to expect near the top of a volcano. But in our case, the two druids guarding an entrance were completely expected since we were looking for one gone-mad. Skoll made our lies their truth and we proceeded on. The giant immobile gargoyle, however, was not expected. You might think that we should have also expected gargoyles, and surely at least some adventurers must have entertained the idea in their heads. But the sight of a giant gargoyle, who was not a statue but nonetheless trying its hardest to act like one, was more than a little off-putting. We proceeded on.
We met up with the mad druid. The cruel operation he showed us proved he was mad, but his nonchalant attitude toward it all was a good indicator of just how mad he was. It’s not immediately apparent why the party agreed to take a tour of his evil mountain fortress, but that’s exactly what happened. He showed us the slave mines, the rickety staircase, the open pits of fire, and the grand finale of his tour, a dark and mysterious hallway. This concluded the tour, and the party stood starry-eyed as the mad druid summoned a couple of lava golems before returning to his nefarious operations.
0rca was in favor of exploring the mysterious hallway while others wanted to fight the golems. It was a decision between no immediate danger and white-hot immediate danger. Sound robot logic won out in the end. The hallway led to a prison. The mad druid came back down after some time and wondered why we weren’t in our cells. He was stabbed to near-death, and that’s when the smoke dryad appeared. Adam blocked her with a force wall, and then, in an attempt to bargain for the druid’s life, he allowed a small opening. Hot, noxious fumes and gases immediately filled the area before filling our lungs. Before we passed out, we watched as the smoke dryad pushed the mad druid’s body into the ground. She wisely decided not to fight the unconscious and deceptively vulnerable party.
The party woke up from their nap and decided that volcano jail isn’t all it’s cracked up to be. With the mad druid assuredly gone forever, the smoke dryad was the next on our shit-list. We freed the prisoners and made a run for it as Quovan (or some prisoners or whatever, fuck you) froze the lava golems. The golems fractured apart, sorcerer’s apprentice-style, and dozens of mini golems peppered the gauntlet we were about run. Most made it out unscathed.