When the Tol’Viol didn’t cooperate with our demands to drop weapons, he and 2 of the diggers who ran away were killed. It’s unfortunate, but the situation was too risky to take chances.
The remaining diggers weren’t able to escape. We questioned them. Using my empathic arts, I determined that the Macier was a lying scumbag. The human on the other hand was worried for his family’s life. He came from a village up north, and was forced to do work digging crates into the ground. He feared for his family’s lives. The crates in question, we found out, were full of dead human babies.
Could it be that this human’s village was in the process of being systematically exterminated by the damned All-Seer? I must remember to ask the human how old his village is…
While searching the dig site, oRCA blew off a round of a REALLY loud rifle-like gun.
We realized the danger of staying put, and quickly tied up the two living diggers. We gagged the Macier due to his sneaky ways… it almost seems like he might be working for the culprits, judging from the reactions given to him by the human.
Together we set up an ambush for the inevitable troops coming from the tower. They came in a party of three. We were able to kill one, and capture another, but the third got away… because, apparently, these Tol’viol guys are half-deer, or something…
I’ve discovered that one of the search party’s members might be sinister, insane, or both. This “Adam” fellow. He was trying to get information out of the captured Deer-man by shooting him in the knees and sticking his fingers in there. … Then he threw water in the guy’s face… I’ll have to keep my eyes on him.
We had to duck out of the way because the Deer-men apparently were able to communicate with the people in the tower, and we knew it would merely be a matter of time before a second band of troops came to invite us to dinner. We rushed to another location a few "rubble houses’ to the south, and awaited their response.
They had some strange “smoke-bombs”. I’ve never seen one before, wouldn’t be much help hunting in the Wilds, anyway. The smoke-bombs didn’t really seem to help them much, either. We headed around them, and they followed us. Of course, my keen listening skills heard them coming, and I managed to save everyone the trouble of dying. I grabbed our prisoners and took them to cover, and put a shield over them for added protection.
The villains didn’t last long, and the last one was finished off by Tannis after he dropped a smoke-bomb. I didn’t know this, so I went to try to find the guy — maybe he headed south to break Tannis’ immediate view of him?
Unfortunately this didn’t seem like the best idea upon reflection. I ran south down “Determination Road”, and it just so happened that another Tower-Military Party was headed Westbound on “Surprise, Bitch Avenue”. I was able to miraculously dive backwards behind a rubble pile, get back on my feet, alarm the rest of our group and run back to the party.
Realizing that I might have just entered a cross-fire, I dove back to tackle the Deerman that was chasing me. I managed to avoid his bayonnette and take him down, however he threw me off of him and went straight for Noble – a gutted throat ensued. Gosh took care of the villain and I dashed to help Noble help. I bound his wounds and gave him some sort of healing potion (or so the clerk in Alldrune led me to believe). Nobel was woozy, but back with us.
In the shoot out, it seems that oRCA was a bit less than worried about her own health – just stood there and fired away without a care as to who might be able to kill her. I suppose all rock stars have a penchant for dangerous behavior…
We killed them all, and began heading to the tower. We spent quite a while searching around, with little results. The crates we found were mostly filled with every day materials… you know, instead of dead babies. At the top of the tower, we relayed a message back to Alldrune of that which we came across. They seemed less interested in the genocide and more interested in securing Aviadora.
The human prisoner had claimed that this tower was home to an entire village of the Tal’viol (Deer-people). But unless these Deer-people are also ghosts, I don’t see how that could be possible — the place was empty.
However, upon further inspection of the tower, we found a strange cult carrying out some freaked out ceremony where they butcher children and have people dance and be strapped naked to a wall.
… Fuckin freaky deer people…
At first, stealth and deception seemed like the best course of action, but when girls are placed on a sacrificial altar…
I jumped into action – shooting the first person I saw as much as I could, and then throwing a really bright light-bomb that I found on one of the dead bastards from earlier. The lot of them were blind, but two were able to look away at the right time – they must’ve been properly trained. They continued their ritualistic dance … until we fucking killed them. I sprinted, after Tannis’ lead, to the girl on the altar to protect her as best I could. It turns out that one bastard was hiding behind the altar ready to kill the girl.
I pumped lead into his face. He managed to stab my foot — I’ll have to make sure he didn’t have a poisoned blade or anything. Tannis had apparently smashed one Ghost-Deer-Man in the face against the wall… wish I could’ve seen that!
I removed the girl from the altar, she went from “convulsions” to “sleep”. Glad she’s still alive.
We searched the bodies, and found a strange dagger. I’ll include a description below. I wrapped it up with some cloth — lord knows I wasn’t going to touch that. We also released the children in the cages. I gave them some food and got them clothed.
A few odd things came about. The people chained to the walls had wrappings around their faces, and when removed began screeching. Their faces were deformed and full of eyeballs. A strange predicament. I killed them. Adam, the sadist, demanded that I not kill them all. Perhaps the demons were but misunderstood damned souls.
Whatever. They’re dead now.
Imagery on the walls
Standing on the bottom sides of trees, on the bottom of clouds, bleeding walls, eyes all over people.
Description of the Strange knife*
Eyeball gem on base. INtertwined finger-handle. Long blade, “devious”. penetration – wide french-curved barbs. Along the center of mass is a engraved eyeball with staircase designs… eyestalk – person standing on the eyeball. Glimmers strangely in the light.