Night 1: Prologue
Journying through the wilds.


Skoll wrote: At the Aldrune Cerebelle tower, we were summoned to meet with the Demi-Sire, Tannis, and a hunter guy. We were informed that yesterday (game time) Alldan has lost contact with Aldrune. The Bazaar left to go to Europa a few weeks earlier than scheduled. Europa called for help with an emergency, and then communication was cut.

It was decided that a small band of HEROIC MOTHER FUCKERS would be sent to Alldan to find out WTF is going on instead of an army.

Our mission – secure Aviadorra and bring her back to Alldrune.

Tannis is going, so is Noble, the hunter. We meet Gosh.

After buying some gear, we meet up with Gosh – a hardcore real-deal Wilds hunter. Older Male Human, gray hair under hat, scruffy stubble. Comes from the Quarantine, and hunts large game and sells the junk he gets.

We venture west, the path is fairly cut out. The path fades and fades, and eventually veers North. However, we head west. Our first night, Gosh puts down three dealies in a triangle to, probably, protect us.

Tannis discusses the Viol-Imposs’nim. They have lived on the planet since the sky-cracked open after Violus left. She’s afraid that these might be responsible for Alldan’s lack of communication. The first race that Violus created, possibly. A cloned race of mages. They created the Macier as slaves. They were going to put Violus on trial.

  • If we wanted to get into contact with Aldrune, we’d have to get to a high elevation.

On the second day, we encounter, thanks to Paul’s spot check success, we discover 2 dead Cerebelle. One was insta-dead, the other was grasping a gun, but was dead. They had computer dealies — old school radio parts. Gun shots from the track. We head north to the Old World Ruins Up North. Nasty smells engage our nostrils.

We crawled to the nearest building to stop and take better smells and listens. Then Roshan left. And we went further North. 2 macier, 2 humans and 1 tal’viol (with a strange gun) are burying large crates nearby.

oRCA’s Journal: I removed the heads of the two deceased Cerebelle, with the intention of uploading their consciousness into the “afterlife” of the Cerebelle network. Alas, poor Cerebelle. I knew them not.

On a side note, the human “Skoll” is a strange sort. He shows blatant, crass affection for Tannis. Though his unrefined speech patterns are characteristic of his kind, I was led to believe that the wild folk were averse to rampant fornication. He also has a somewhat peculiar method of espionage, but perhaps crawling hundreds of meters through the jungle without any imminent threat is standard procedure in his tribe.

Skoll: Adventuring Day 2

When the Tol’Viol didn’t cooperate with our demands to drop weapons, he and 2 of the diggers who ran away were killed. It’s unfortunate, but the situation was too risky to take chances.

The remaining diggers weren’t able to escape. We questioned them. Using my empathic arts, I determined that the Macier was a lying scumbag. The human on the other hand was worried for his family’s life. He came from a village up north, and was forced to do work digging crates into the ground. He feared for his family’s lives. The crates in question, we found out, were full of dead human babies.

Could it be that this human’s village was in the process of being systematically exterminated by the damned All-Seer? I must remember to ask the human how old his village is…

While searching the dig site, oRCA blew off a round of a REALLY loud rifle-like gun.

We realized the danger of staying put, and quickly tied up the two living diggers. We gagged the Macier due to his sneaky ways… it almost seems like he might be working for the culprits, judging from the reactions given to him by the human.

Together we set up an ambush for the inevitable troops coming from the tower. They came in a party of three. We were able to kill one, and capture another, but the third got away… because, apparently, these Tol’viol guys are half-deer, or something…

I’ve discovered that one of the search party’s members might be sinister, insane, or both. This “Adam” fellow. He was trying to get information out of the captured Deer-man by shooting him in the knees and sticking his fingers in there. … Then he threw water in the guy’s face… I’ll have to keep my eyes on him.

We had to duck out of the way because the Deer-men apparently were able to communicate with the people in the tower, and we knew it would merely be a matter of time before a second band of troops came to invite us to dinner. We rushed to another location a few "rubble houses’ to the south, and awaited their response.

They had some strange “smoke-bombs”. I’ve never seen one before, wouldn’t be much help hunting in the Wilds, anyway. The smoke-bombs didn’t really seem to help them much, either. We headed around them, and they followed us. Of course, my keen listening skills heard them coming, and I managed to save everyone the trouble of dying. I grabbed our prisoners and took them to cover, and put a shield over them for added protection.

The villains didn’t last long, and the last one was finished off by Tannis after he dropped a smoke-bomb. I didn’t know this, so I went to try to find the guy — maybe he headed south to break Tannis’ immediate view of him?

Unfortunately this didn’t seem like the best idea upon reflection. I ran south down “Determination Road”, and it just so happened that another Tower-Military Party was headed Westbound on “Surprise, Bitch Avenue”. I was able to miraculously dive backwards behind a rubble pile, get back on my feet, alarm the rest of our group and run back to the party.

Realizing that I might have just entered a cross-fire, I dove back to tackle the Deerman that was chasing me. I managed to avoid his bayonnette and take him down, however he threw me off of him and went straight for Noble – a gutted throat ensued. Gosh took care of the villain and I dashed to help Noble help. I bound his wounds and gave him some sort of healing potion (or so the clerk in Alldrune led me to believe). Nobel was woozy, but back with us.

In the shoot out, it seems that oRCA was a bit less than worried about her own health – just stood there and fired away without a care as to who might be able to kill her. I suppose all rock stars have a penchant for dangerous behavior…

We killed them all, and began heading to the tower. We spent quite a while searching around, with little results. The crates we found were mostly filled with every day materials… you know, instead of dead babies. At the top of the tower, we relayed a message back to Alldrune of that which we came across. They seemed less interested in the genocide and more interested in securing Aviadora.

Tough crowd.

The human prisoner had claimed that this tower was home to an entire village of the Tal’viol (Deer-people). But unless these Deer-people are also ghosts, I don’t see how that could be possible — the place was empty.

However, upon further inspection of the tower, we found a strange cult carrying out some freaked out ceremony where they butcher children and have people dance and be strapped naked to a wall.

… Fuckin freaky deer people…

At first, stealth and deception seemed like the best course of action, but when girls are placed on a sacrificial altar…

I jumped into action – shooting the first person I saw as much as I could, and then throwing a really bright light-bomb that I found on one of the dead bastards from earlier. The lot of them were blind, but two were able to look away at the right time – they must’ve been properly trained. They continued their ritualistic dance … until we fucking killed them. I sprinted, after Tannis’ lead, to the girl on the altar to protect her as best I could. It turns out that one bastard was hiding behind the altar ready to kill the girl.

I pumped lead into his face. He managed to stab my foot — I’ll have to make sure he didn’t have a poisoned blade or anything. Tannis had apparently smashed one Ghost-Deer-Man in the face against the wall… wish I could’ve seen that!

I removed the girl from the altar, she went from “convulsions” to “sleep”. Glad she’s still alive.

We searched the bodies, and found a strange dagger. I’ll include a description below. I wrapped it up with some cloth — lord knows I wasn’t going to touch that. We also released the children in the cages. I gave them some food and got them clothed.

A few odd things came about. The people chained to the walls had wrappings around their faces, and when removed began screeching. Their faces were deformed and full of eyeballs. A strange predicament. I killed them. Adam, the sadist, demanded that I not kill them all. Perhaps the demons were but misunderstood damned souls.

Whatever. They’re dead now.

Imagery on the walls
Standing on the bottom sides of trees, on the bottom of clouds, bleeding walls, eyes all over people.

Description of the Strange knife*
Eyeball gem on base. INtertwined finger-handle. Long blade, “devious”. penetration – wide french-curved barbs. Along the center of mass is a engraved eyeball with staircase designs… eyestalk – person standing on the eyeball. Glimmers strangely in the light.

Episode 3: The Herald of Nod

After dispatching the Tal Viol cultists and freeing the captive children, we continued to explore the underground passages. The children and our captives were to be cared for and guarded, respectively, by Tannis, as the rest of the group proceeded.

We hadn’t turned but one corner in the narrow corridor before guards were spotted up ahead, guns at their side. They did not notice us immediately. 0rca boldly took the lead and stepped out of the shadows to engage the guards. When asked if they could answer for the slaughter of human children, the guards took a defensive stand and tossed a smoke grenade into the narrow hallway. Mr. Clay attempted to clear the smoke by some magic. 0rca dutifully charged into the room beyond, and Skoll courageously followed suit. It was an ambush but no matter. 10 guards were slain with no casualties on our side. Not even Walder, a poor Macier who is curiously fragile.

The room in which we found ourselves could best be described as an underground canyon. We were on the topmost plateau. Below us was a market of sorts, with 50 or more people of mixed races— human, tal viol, and macier. They were worried by our presence, but made no immediate attempt to confront us or sound an alarm. Below the market, at the bottom of the canyon, were 4 (quite dated) armored vehicles. Seeking to commandeer a vehicle or two for our quest, we proceeded to the far end of the canyon.

As we neared a stairwell that would have provided us access to lower levels, a mechanic of the foremost vehicle sounded an alarm. Paul adeptly heard and later saw the marching of soldiers, well over 50 in number, moving in our direction. After some deliberation we made a dash for the first vehicle, hoping it was operational. Alas, it was not. Walder discerned that it had no fuel. Subsequent vehicles had mechanical issues.

Trapped in a canyon with an insurmountable army closing in, Mr. Clay levitated to the top level with a rope, offering down a rope to provide us with an escape. 0rca dismantled a vehicle’s mounted gun in a last-ditch act of sabotage, and we successfully made it out of the canyon. Tannis and our dependents were rounded up as we quickly made our way to the village north. We hoped to liberate them from their captors, warn them of the army, and encourage their immediate emigration.

Skoll had been carrying the human girl who was nearly sacrificed. She woke up from her deep slumber on our trek north. But something was wrong. She would not respond to anyone, and seemed genuinely fascinated with the most mundane things, such as rocks, and Skoll. We hoped it would pass.

Our insurrection in the north village was flawlessly executed. Two drunk guards had their throats slit by Mr. Clay, and we entered the town undetected. The group split in two— one group working the perimeter, and one heading toward the village center. A-squad visited the hut of one of the children, but it was not long before guards took notice. The 4 of them were dispatched in the streets, causing villagers nearby to come out and join our cause. It was now an armed revolt.

During the scuffle our would-be human sacrifice disappeared, seemingly into thin air. Skoll panicked and ran off after her. B-squad reunited with the rest of the group, and Mr. Clay interrogated a dying guard. He informed us of a barracks housing 30 or more guards, sending waves of insecurity through the party. But with our secret weapon, an angry mob, we marched toward the barracks.

We found them deserted, save for two familiar faces. Skoll was standing in the compound hand-in-hand with our young magician. In his other hand was the sacrificial knife, which would later be identified as the Herald of Nod. Skoll explained that he had brutally slaughtered everyone in the barracks with this dagger. The blood splatter and stray organs seemed to corroborate his story. Light on the details, it seemed that even Skoll was unsure what happened or how he came to wield the dagger. Mr. Clay keenly suggested that it may not be a purely benevolent artifact, and indeed we later come to understand that it is “intelligent” which cannot bode well for us.

Skoll continued his attempts to mind link with the girl, and upon success, he collapsed onto the floor. 0rca revived him with the potent smell of some alcoholic drink that Paul had found in the barracks. Skoll vaguely described seeing strange imagery, but was unsuccessful in speaking with the girl. Paul was vocally opposed to keeping the girl alive.

After some amount of celebration, we departed the village. They disregarded our advice and decided to remain and fight for their town. We reembarked on our journey to Alldan.

Near the two dead cerebelle Gosh notices the tracks of black lions, the dangerous, sentient, and sexy feline rulers of the wilds. It is probably not a sign of things to come, and we expect to reach Alldan without further incident.

Episode 4: Big Animals and Big Jerks

The wilds are treacherous. Gosh continued to spot Black Lion tracks, but they proved to be the least of our worries. As we pushed forward, the forest became populated by markedly different flora. Strange trees with white bark dotted the landscape. We also encountered many small piles of bones along the ground. Shortly after entering this strange area, Gosh saw suspicious movement in the brush, and shortly after that, he was half-way devoured by a massive serpent that had sprung down from the trees. Other serpents fell from the canopy to catch Paul and Curious Girl in their jaws. Paul, in a show of heroic strength, broke several bones from inside the snake, and freed himself. Skoll and Adam assisted Gosh, while 0RCA and Tannis went to rescue Curious Girl. Her attacker made a deliberate dash for one of the strange white trees, but we dispatched the snake before it could disappear into the canopy above. Curious Girl was freed, but seemed more amused than frightened by the ordeal. Adam noticed that the white trees seemed to be made of bone. We could only speculate on their relation to the serpents.

We hadn’t made it out of snake country before nightfall so we were forced to set up camp. Though Gosh aimed his sonic array upward to discourage any snakes from falling out of the trees, Paul was awoken to the sound of a tent being torn open. The snakes that had infiltrated the camp were quickly dispatched and we decided to sleep the rest of the night (and all subsequent nights) in shifts, waiting for dawn before continuing on.

The forest cleared somewhat, and the sight of giant snakes was replaced by the sight of giant birds. Ferocious as they appeared, we were fortunate enough not to draw their attention. We made camp up on the rocky high ground in nearby foothills after a long day’s trek. Curious Girl stayed up all night to give mostly unwanted company to those on watch duty. Strange purple lights were spotted in the forest that night, and when the party awoke, Adam Clay and Curious Girl were gone. We found them nearby; Adam was stalking a black dog and suggested we assist him. Skoll’s attempts to befriend the beast were only marginally helpful, and a tiny winged humanoid on the dog’s back (later identified as a Fey Creature) woke up. Spooked by the party, she sprinted off on her dog, drew an artifact from her pack, and flew to safety. Skoll made the dog sleep and engaged the Fey through mind link, only to have her disappear completely. Skoll kept the black dog and hopes to gain its loyalty.

That night, the dog was excited by something, and Skoll discerned that “others of its pack” were nearby. However, a few minutes of poking around turned up nothing.

The next day, we crossed a wide river by cutting a log and hanging onto it as Mr. Clay quickly (magically) pushed us to the other side. The trees on this bank and beyond were tangled in the gray haze of spider webs, but we have encountered no spiders thus far in spider country.

Later in the day, we came upon another river, where the faint sound of giggling was heard up stream. Three people were spotted playing in the middle of the river. Despite the apparent depth, their torsos were completely above the water. The two women seemed quite shy, and one dove into the water (holding her breath indefinitely, it seems) while the other hid behind the man. Their unnatural behavior was something to be cautious of, but 0RCA approached them to ask for assistance crossing the river. The man demanded payment for his assistance, and was quick at suggesting that we give Curious Girl to them. Their intentions were unclear, and their request was denied. Uninterested in any other proposition, the man returned to the center of the river while the two women remained out of site. By this time, the river had risen substantially and was flowing with unnatural speed.

Now we sit near the bank of this river in the middle of spider country. We wonder how we will cross the river with its mysterious inhabitants seemingly working against us. We wonder why Curious Girl was of such immediate interest to them. And we wonder when Walder will recover from his headache.

Episode 5: Arrival at Alldan

Skoll made another attempt to chat up the dryads who had turned the river against us. It would seem that this time, they also turned the spiders against us, as many had made themselves visible. We fled north along the riverbank in the hopes of escaping such treachery, but we were still caught between giant spiders and a hard (wet) place by nightfall.

During the night, music was heard coming from the darkened forest. Though it was deemed unorganized and derivative compared to DJ Samplebot 9001’s latest album, “Inhuman After All,” the Girl was enthralled by it. She seemed anxious to find its source, at which point we rightly believed the music to be a lure. 0rca reconfigured Gosh’s sonic array to produce an anti-wave that effectively cancelled out the sound and we slept peacefully the rest of the night.

In the morning Gosh dismantled the array but the music persisted. The party searched for the source of the music while Skoll stayed behind to keep the Girl safe. However, she easily escaped his restraint and soon outpaced us all through her quirks. Thinking quickly, Adam levitated her into the air to immobilize her, and we made the rest of the journey without incident.

We arrived at a grove where we saw the autumn-haired dryad sitting upon a log. The Girl dropped out of the air (through no fault of Adam) and ran toward the Dryad. 0rca gave chase, and Skoll rashly fired off several shots, accidentally hitting the Girl once in the shoulder and missing the dryad. They fell out of sight behind the log, and off the face of the earth.

The party, defeated, trekked back to the riverbank when Skoll had the brilliant idea to search for minds in the area. He sensed one apart from our own and we hurried to its location. Jonathan, friend of the Dryads, stood in a clearing outside of an elaborate tree house. He lives there with the autumn-haired dryad, but claimed not to know where she was. Adam suggested that the only sensible justice was to take him captive until the Girl is returned to us, to which Jonathan seemed indifferent. He willingly came along and he even arranged safe passage across the (now-docile) river with the water dryad. We walked on the river and continued our journey to Alldan.

Jonathan revealed to us that he is hundreds of years old, and cannot remember the time before he was befriended by the dryads. Perhaps because of their blessing, he claimed that nothing from the forest would harm him, and he was confident that this protection would extend to us as well. As he explains this to 0rca during her night’s watch, the Girl miraculously turned up without any apparent harm having fallen upon her. Jonathan excuses himself and ventured back into the forest as per Adam’s terms. The girl’s authenticity is verified by Skoll but a strange mark of an encircled leaf was discovered painted on her back.

We made it to Alldan without further incident, but the distant sound of artillery fire as we approached the main entrance was the first sign that our fears were true: The city had come under attack. We would later find out that militarized Tal Viol cultists were responsible, similar to those encountered in the city ruins outside Aldrune.

As we proceeded up toward the city, we spotted and approached a young boy in tattered clothing. He was relieved to encounter two Cerebelle, and led us off the main path toward a small group of children. They were crowded around a young woman laying unconscious; she was a particularly important unconscious young woman. According to her confidante Sauna, Aviadorra had fainted while helping this small group of children flee the city. Seeing that she had stepped on poisonous blade grass, Adam courageously injected himself with the toxin to develop antibodies that would later be transferred into Aviadorra. The process was scandalously awkward, but successful. Aviadorra awoke.

To make the return trip with all of the children, we needed to find rations and proper clothing. To that end, Aviadorra led the party up through a secret cave route through which she used to escape the city. The route terminated in the castle of the demi-sire, and we quickly learned her grim fate. Aviadorra and Sauna were visibly distraught over the site of the slain demi-sire and many dead children. Emboldened by this horrific image, the girls suited up and rations were obtained in the kitchen.

We found a vantage point in the castle to look over the tower city and assess the situation. The invading army had the remaining civilians and Cerebelle forces holed up in the Cerebelle tower, the structure housing the “afterlife”, the minds of all deceased Cerebelle from the city. It was well defended for the moment, but the invaders had clearly won control of the city.

At this point, 0rca came under a serious robot headache, which robots are prone to do. Her memory of what happened next is foggy, and she needs others to fill in the details.

Episode 6: Big Trouble in Little Alldan

As the party neared the encampment of priests responsible for coordinating the assault on the city they encountered a pair of couriers. They didn’t put up much of a fight, and turned out to be carrying correspondence between the generals and their leaders. It was then that Mister Clay formuated one of his soon to be classic strokes of genius. Upon collecting the sealed scrolls, it was decided that they would attempt to tamper with the contents of the message. After a short jaunt to Kinko’s, Orca was able to erase the the scroll’s ink so that false information could be transcribed. It was hoped that the priests would act on this information and further weaken their offensive.

Things went somewhat haywire upon the delivery of the doctored message, however. While Mister Clay and hostage handed the message to the priests with great success, that troublesome little girl wandered into the fray. She seemed to be fascinated by a statue they were constructing. When a priest with a fancy staff noticed her he attempted to swat her with it. This resulted in an immensely loud clang that incapacitated nearly everyone nearby. With his first genius plan more or less foiled, Adam vented his frustration on the incapacitated priests with his knives. Orca capitalized on the chaos with her armored vehicle. Mayhem ensued.

Many corpses later, the party was informed that it might be wise to retreat. They did so, and it was then that Mister Clay committed another one of his classic strokes of genius. He proposed that they capitalize on the chaos they have created by leaving the city and seeing if Aviadora can’t convince the Violin that dwell outside the city to aid in it’s defense. Apparently there is another genius somewhere within the ranks of the Violin, because they apparently had a similar idea and were in fact already on their way to aid the city. They acted like this wasn’t the case for a second, but after some semi-polite banter the party was invited to ride with them back into the city for a proper battle…

Episode 7: Monomolecular Blades and You

We rode with the black lions up toward the southern gate of Alldan and encountered three supply trucks along the way. They were quickly immobilized and commandeered. 0rca rigged two of the three trucks to explode in a high-impact collision. Skoll and another drove the trucks into the quarantine zone to find a cluster of buildings being used as a barracks by the enemy. The drivers set the trucks to auto-pilot and they exploded into the buildings. The cavalry rushed in to take advantage of the chaos, Tannis igniting more buildings while the rest of the party looked for good conversational partners.

Seeing as how most of the infantry here were unarmed, we sought someone of authority to speak with diplomatically. As per usual, he was extremely arrogant and unwilling to cooperate. Our conversation was cut short when he produced an extremely thin blade that could cut through player characters with ease. While Skoll and 0rca managed to dodge the first attack, Mr. Clay was incapacitated. More tragically, Gosh and Tannis were cut clean in half across their torsos. Less tragically, so was Noble.

0rca fired back several shots before being cut down. Skoll retreated, but with some luck, he was able to conjure an incapacitating drowsiness within our attacker. Skoll destroyed him just as Mr. Clay regained his composure. In a last act of heroism, Tannis crawled over and donated her functional limbs to 0rca before collapsing. Tannis’ silence filled the Cerebelle network.

Episode 8: Tanks (alot)

After killing the general and attaching lost limbs and mourning/looting their dead, the party eventually decided to continue meddling in the cultist’s siege on the city of Alldan. Only two members of the army’s leadership remained, so they were the next obvious target.

The priests were entrenched near the rear of their army’s point of conflict, which made them conveniently vulnerable to a rear assault. Skoll cast an aura of fear over the rear flank to some effect. To greater effect were the 50 or so Violiin raking amongst them. During the assault Adam, Skoll, and a headache stricken oRca broke through the ranks and murdered the priests.

The priests died with fanatical zeal, but ultimately didn’t pose much of a threat. Tanks were sent to assist them too late. They did manage to scare the good guys away as they blasted through buildings and chased after them, however. In the resulting chaos, Adam floated some corpses over and looted them of their uniforms. Adam and Skoll used said uniforms to get close to a tank, bluff their way inside, and kill it’s drivers.

With the cultist army in dissaray, the Cerebelle of Alldan have begun their own counter offensive and are pressing out of the tower. The human inhabitants have also begun opening up on their attackers with heavy firepower that their Cerebelle keepers were unwilling to use themselves. On the other side, Adam and Skoll prepare to wreak havoc with their shiny new tank.

Episode 9: Tanks (for nothing)

With the party safely loaded into an enemy tank, a seemingly suicidal tank battle ensued. With Skoll at the wheel(and the gun), Adam sat and contemplated clever ways to not be blown to smithereens while 0rca fiddled with computer controls after deciding sticking one’s head out of a tank under heavy fire was a bad idea after all.

The tanks were surprisingly useless when it came to defending against their own mortar shells. This startling revelation caused Adam to erect a barrier around their own tank while Skoll tried frantically to destroy their enemies as quickly as possible. The barrier held, and perhaps a few of the enemy tank pilots were drunk, and the battle ended with with the parties tank being the only remaining on the battle field. Jealous of their success, the cultists planted charges on their tank and blew it to shit as well. Another well timed shield prevented shrapnel from penetrating the pretty faces of the party and their associates, and the Violiin helped to round up the remaining combatants and herd them into a camp on the edge of the ruined city.

As the people of Alldan emerged to survey the damage, it became apparent that the newly captured army of evil cultists greatly outnumbered the beleaguered populace. People looked to Aviadora for guidance, and she wisely had the enemy camp sanitized in the night. This upset her companion, Sannah. Luckily, her opinion doesn’t matter.

The next day, the party brought up lines of communication with Aldrune. Unfortunately, they were under attack as well. The demisire there was happy that Aviadora was safe, and assured them that they would be duly compensated for escorting her all the way to Violus City which is conveniently located in the Saharan jungle. In other news, Aviadora is supposed to head that way anyhow to herald the return of Violus himself. What exactly this means for her, the party, or the populace of the planet nobody seems to exactly know.

Before leaving Alldan it was decided that they should ensure that the city would at least be able to feed itself, and the party followed the former supply line of the Black Order back to it’s source. The source was a largely undefended city of cultists where crates and crates of food were just laying around for the taking. Some light exploring yielded a cultist bible and some other trinkets. They left the city and returned to Alldan to prepare for the journey ahead, which will involve a very very long walk through potentially hostile terrain or somehow traversing the sea which has been stocked with cyclopean sea monsters.

Episode 10... OR SO THEY CLAIMED!!

After reaching the definitive conclusion that the people of the city of Alldan were able to, at the least, begin rebuilding their city without the threat of starvation, the journey to Violus City began.

But first! The hour long debate of “which way should we go” needed to be answered. With the choice being “a more dangerous 46~ day trip” or “A safer 80 day trip”, deadlock ensued. Should we risk being mauled by sea monsters in order to shave 40 days off our travel time? Or should we risk … nothing, but show up “late”? It was finally decided that the party would risk taking a longer time for the astronomical price of the safer route.


The first day of the journey was uneventful until the lights went out. Then hard core sex ensued… unless your character’s name is Joshua Sarver. With Skoll bagging Sannah, and 0RCA getting to taste the sacred nectar of a Goddess’ vag… (little did 0RCA know, Skoll had pre-warmed Aviadora with a lust shock), Sarver got to… well, we have no clue because he tells us nothing. High-fives all around… except Sarver. The troll. Sannah’s decision to engage in lusty activity with the well-hung Skoll was due to her desire to reward us for saving them.


When we woke up, there was, completely randomly and without explanation, a faerie on our tent. Generally speaking, this would have led to a gun fight. But instead, we discovered that it was the same Faerie who’s dog we had sort-of protected. She was upset when she realized who we were. But she was even more upset when she found out that we gave her dog to some guy that we described (who’s named turned out to be Winston).

Apparently Aviadora can talk the language of the Animals (or whatever it’s called), and struck up a conversation with it. She was able to convince the thing that we weren’t going to hurt it.

After crossing a river and later coming to another river, it was decided that we should talk with that river guy from a month ago. We got to talking, and it turns out that this Winston fellow is quite well known.

Of course, no one wanted to tell the party what was going on… y’know, the people who saved the Goddess Aviadora.

Which makes sense, because… y’know… we saved her… and all.

Anyway, Aviadora, the Faerie and the River-dude had a conversation. During the conversation, anger happened, and Aviadora’s skin went flush and pale… but she reassured us that nothing was wrong.


The universe decided to go further into debt with the wise, benevolent, and well-hung Skoll when it asked him to ‘eavesdrop’ on the conversation.

Indeed, the universe’s tab is getting quite expensive — first he managed to save a girl from being sacrificed; then he made the psychotic fan-blade wielding general fall asleep (instead of kill the saviors of Aviadora more); then he managed to destroy 5 tanks all by himself (… shut up Sarver and BBT); and THEN he managed to learn the truth of Winston.

The mighty Skoll’s motto of “Beware of he who would deny you access to information” led his courageous soul to learn the truth of the matter.

It turns out that Winston could probably end life on Earth, and that the faerie was there to keep him from doing so.

… yeah…

Outraged that such pertinent information was kept from him, Skoll began infuriating the vile gatekeepers of sacred knowledge by admitting openly that he eavesdropped on the conversation. These Ivory Tower Gate Keepers were angry, but THE TRUTH HAD COME OUT. Skoll, the magnificent, proceeded to suggest (alright, “agree”) that we should probably search for Winston instead of going to Alldrune.

However, Aviadora said that Winston likely wasn’t a big issue. Apparently he’s “only” a “major” figure in “the religion” that she’s a “priest” for.

Y’know, he’s ONLY Judas. He’s not THAT big of a deal!

Unfortunately Aviadora refused to have any gram of sense pumped into her via Skoll’s Wang-of-Justice, and continued to demand that he was likely not a big deal.


So we ventured East to increase our chances of running into Winston. This cost us a stop at Alldrune (we can probably go there later). However, each night, during Sarver’s shift, the alarms went off. Each night it seemed to be a false alarm, until the night that we were all paralyzed by venom to the back of the neck.

The safest route to Violus City was to venture to the East…….



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